Hang-On

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Source: IGDB

About this game

Hang-On is an arcade game designed by Yu Suzuki and released by Sega in 1985. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates. It also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the playe

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BundleBundle itemIncluded

Sega Ages Memorial Selection Vol. 1

Source: IGDB · IGDB 98648

Metadata only — No public catalogue page yet

BundleBundle itemIncluded

Yu Suzuki Game Works Vol. 1

Source: IGDB · IGDB 56453

Metadata only — No public catalogue page yet

PortPort

Hang-On

Source: IGDB · IGDB 198617

Metadata only — No public catalogue page yet

PortPort

Hang-On

Source: IGDB · IGDB 198633

Metadata only — No public catalogue page yet

PortPort

Hang-On

Source: IGDB · IGDB 263349

Metadata only — No public catalogue page yet

PortPort

Hang-On

Source: IGDB · IGDB 364569

Metadata only — No public catalogue page yet

PortPort

Hang-On

Source: IGDB · IGDB 364571

Metadata only — No public catalogue page yet

Game Snapshot

Hang-On cover art

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3.4 / 5

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Developer
Sega Enterprises, Ltd.
Publisher
Sega Enterprises, Ltd.
Release · Arcade
  • WorldwideJul 1985

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