Amplitude

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Source: IGDB

About this game

In Amplitude, the player controls a ship (referred to as a "Beat Blaster") moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is "captured" and the section will play automatically for a number of bars, freeing the player to capture another section.

The object of the game is to capture a sufficient amount of sections to reach the end of the song. If the player continually misses notes, an energy meter empties until the game is over.

Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.

System requirements

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Game Snapshot

Amplitude cover art

Platforms

Community rating

3.8 / 5

11 ratings

Critics rating

3.7 / 5

5 reviews

Player perspective

Age ratingRating unavailable

Languages

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Developer
Harmonix Music Systems
Publisher
Harmonix Music Systems
Release · PlayStation 2
  • WorldwideMar 24, 2003
  • WorldwideSep 26, 2003

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